Skip to content
Overcharge

Spell

Overcharge

Nature

Advertisement

2 secLong Range

Blasts an enemy with lightning, inflicting Nature damage.

Advertisement
Overcharge

Tooltip

Blasts an enemy with lightning, inflicting Nature damage. Inflicts 1.75473 Nature damage every 3 sec and causes attacks to inflict an Electric Blast. Electric Blast inflicts more damage based on Overcharge stacks.

What it does

Overcharge is a Nature spell with a 2 sec cast, a range of 40 yards and effects that last 10 sec. When cast it deals Nature damage (base value 4.6793), applies an aura every 3 sec and applies an aura. It also casts Electric Blast. It stacks up to 5 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell facts

SchoolNature
Cast time2 sec
Duration10 sec
EffectsSchool Damage, Apply Aura
RangeLong Range
Spell ID76579

Datamined from the current retail game build. Numbers that scale with level or stats are shown at their base value.

Spell Details

SchoolNature
Range40 yards (Long Range)
Cast time2 sec
Global cooldown1.5 sec
GCD categoryCategory id 133
Duration10 sec
Dispel typeDispel type id 1
Proc chanceAlways
Proc charges50
Proc cooldown1 sec
Max stacks5
Effect #1School Damage (2)
Value: 4.6793
Effect #2Apply Aura (6)
Aura type id 3
Value: 1.7547
Period: every 3 sec
Effect #3Apply Aura (6)
Aura type id 42
Trigger spell: Electric Blast

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Downloads
Other versions
Related