Tooltip
Blasts an enemy with lightning, inflicting Nature damage. Inflicts 1.75473 Nature damage every 3 sec and causes attacks to inflict an Electric Blast. Electric Blast inflicts more damage based on Overcharge stacks.
What it does
Overcharge is a Nature spell with a 2 sec cast, a range of 40 yards and effects that last 10 sec. When cast it deals Nature damage (base value 4.6793), applies an aura every 3 sec and applies an aura. It also casts Electric Blast. It stacks up to 5 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell facts
Datamined from the current retail game build. Numbers that scale with level or stats are shown at their base value.
Spell Details
| School | Nature |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | 2 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 10 sec |
| Dispel type | Dispel type id 1 |
| Proc chance | Always |
| Proc charges | 50 |
| Proc cooldown | 1 sec |
| Max stacks | 5 |
| Effect #1 | School Damage (2) Value: 4.6793 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 1.7547 Period: every 3 sec |
| Effect #3 | Apply Aura (6) Aura type id 42 Trigger spell: Electric Blast |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
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