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Overcharge

Spell

Overcharge

Nature

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Instant castSelf Only

Overloads a nearby Tempest Minion with a surge of storm energy.

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Overcharge

Tooltip

Overloads a nearby Tempest Minion with a surge of storm energy.

What it does

Overcharge is a Nature spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura in a 50000 yard radius every 2 sec, heals to full health in a 50000 yard radius and applies an aura in a 50000 yard radius. It also casts Overcharged.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell facts

SchoolNature
Cast timeInstant
DurationInfinite
EffectsApply Aura, Heal to Max Health
RangeSelf Only
Spell ID64218

Datamined from the current retail game build. Numbers that scale with level or stats are shown at their base value.

Spell Details

SchoolNature
RangeSelf Only
Cast timeInstant
Global cooldown20 sec
GCD categoryCategory id 1152
DurationInfinite
Effect #1Apply Aura (6)
Aura type id 23
Radius: 50000 yards
Period: every 2 sec
Trigger spell: Overcharged
Effect #2Heal to Max Health (67)
Radius: 50000 yards
Effect #3Apply Aura (6)
Aura type id 61
Value: 100
Radius: 50000 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

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