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Overload

Spell

Overload

Nature

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Instant castSelf Only

Focuses all the caster's energy into a single ball of lightning.

Overload

Tooltip

Focuses all the caster's energy into a single ball of lightning. This ball grows for 6 sec until it finally explodes, dealing 118.952 Nature damage to all enemies within 20 yards and knocking them down.

How it works

Overload is built from 3 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 118.952. Its area radius is 20 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 12. Its area radius is 20 yards.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 12.

What it does

Overload is a Nature spell with an instant cast, no range (it targets the caster) and effects that last 2 sec. When cast it deals Nature damage (base value 118.952) in a 20 yard radius, applies an aura in a 20 yard radius and applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast timeInstant
Duration2 sec
Effect #1School Damage (2)
Value: 118.952
Radius: 20 yards
Effect #2Apply Aura (6)
Aura type id 12
Radius: 20 yards
Effect #3Apply Aura (6)
Aura type id 12

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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