Tooltip
Overpower the enemy, dealing 4.1 Physical damage. Cannot be blocked, dodged, or parried.
How it works
Casting it triggers a 1.5 sec global cooldown. Its aura procs every time its trigger condition is met.
Overpower is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 4.1.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 108. Its base value is 20.
What it does
Overpower is a Physical spell with an instant cast, a range of 5 yards, a 9 sec cooldown and effects that last 15 sec. When cast it deals Physical damage (base value 4.1) and applies an aura. It stacks up to 2 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Cooldown | 9 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 15 sec |
| Proc chance | Always |
| Max stacks | 2 |
| Effect #1 | School Damage (2) Value: 4.1 Chain targets: 1 |
| Effect #2 | Apply Aura (6) Aura type id 108 Value: 20 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.