Spell
Overpower
Physical
Overpower the enemy, dealing (116.8% of Attack Power) Physical damage.
Tooltip
Overpower the enemy, dealing (116.8% of Attack Power) Physical damage.
Increases the damage of your next Mortal Strike or Cleave by 30%.
Increases the damage of your next Mortal Strike by 30%.
Generates.
How it works
It works on charges (charge category 1680); the charge count and recharge time live in a client table the datamine does not carry, so they are not stated here. Casting it triggers a 1.5 sec global cooldown. Its aura procs every time its trigger condition is met.
Overpower is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). It scales with 1.1682 times attack power.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 108. Its base value is 30.
- Effect 3 is Energize (effect type 30). Its base value is 100.
What it does
Overpower is a Physical spell with an instant cast, a range of 5 yards and effects that last 15 sec. When cast it deals Physical damage, applies an aura and restores a resource (base value 100).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Charges | Charge category id 1680 (charge count not in the datamine) |
| Duration | 15 sec |
| Proc chance | Always |
| Max stacks | 1 |
| Effect #1 | School Damage (2) Attack power coefficient: 1.1682 Chain targets: 1 |
| Effect #2 | Apply Aura (6) Aura type id 108 Value: 30 |
| Effect #3 | Energize (30) Value: 100 Misc value: 1 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.