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Quaking Steps

Spell

Quaking Steps

Nature

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Instant cast2 sec cooldownSelf Only

Nature spell.

Quaking Steps

How it works

It does not trigger the global cooldown, so it can be used between other casts.

  1. Effect 1 is Dummy (effect type 3). Its area radius is 50 yards.

What it does

Quaking Steps is a Nature spell with an instant cast, no range (it targets the caster) and a 2 sec cooldown.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast timeInstant
Cooldown2 sec
Global cooldownNone
Effect #1Dummy (3)
Radius: 50 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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