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Quaking Steps

Spell

Quaking Steps

Nature

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Instant castTower 100

Rifts from Chalsec's quaking steps inflict 30 Nature damage, interrupting casts and silencing interrupted players for 5 sec.

Quaking Steps

Tooltip

Rifts from Chalsec's quaking steps inflict 30 Nature damage, interrupting casts and silencing interrupted players for 5 sec.

How it works

Quaking Steps is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 30. Its area radius is 2 yards.
  2. Effect 2 is Interrupt Cast (effect type 68). Its base value is 100. It applies the silenced mechanic. Its area radius is 2 yards.

What it does

Quaking Steps is a Nature spell with an instant cast, a range of 100 yards and effects that last 5 sec. When cast it deals Nature damage (base value 30) in a 2 yard radius and interrupts spellcasting with the silenced mechanic in a 2 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range100 yards (Tower 100)
Cast timeInstant
Duration5 sec
Effect #1School Damage (2)
Value: 30
Radius: 2 yards
Effect #2Interrupt Cast (68)
Value: 100
Mechanic: Silenced
Radius: 2 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Quaking Steps appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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