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Repair

Spell

Repair

Physical

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3 sec4 sec cooldownTen yards

Physical spell.

Repair

How it works

It does not trigger the global cooldown, so it can be used between other casts.

  1. Effect 1 is Dummy (effect type 3). Its base value is 300. Its area radius is 10 yards.

What it does

Repair is a spell with a 3 sec cast, a range of 10 yards and a 4 sec cooldown.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range10 yards (Ten yards)
Cast time3 sec
Cooldown4 sec
Global cooldownNone
Effect #1Dummy (3)
Value: 300
Radius: 10 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Reagents

Used by

Where is this spell used?

Repair appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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