Tooltip
Attempt to repair a broken waygate.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Repair is built from 2 client effects, applied in this order:
- Effect 1 is Quest Complete (effect type 16). Its base value is 300.
- Effect 2 is Apply Aura (effect type 6).
What it does
Repair is a spell with a 3 sec cast, a range of 10 yards, a 4 sec cooldown and effects that last 1 sec. When cast it has a Quest Complete effect and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 10 yards (Ten yards) |
| Cast time | 3 sec |
| Cooldown | 4 sec |
| Global cooldown | None |
| Duration | 1 sec |
| Effect #1 | Quest Complete (16) Value: 300 Misc value: 74978 |
| Effect #2 | Apply Aura (6) |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Repair appears in: 1 spell that casts it.
Spells that cast it
- RepairTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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