How it works
Resurrection is built from 2 client effects, applied in this order:
- Effect 1 is Heal to Max Health (effect type 67). Its base value is 1.
- Effect 2 is effect type 137, which the datamine does not name. Its base value is 100.
What it does
Resurrection is a spell with a 4 sec cast and a range of 100 yards. When cast it heals to full health.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | 4 sec |
| Effect #1 | Heal to Max Health (67) Value: 1 |
| Effect #2 | Effect 137 Value: 100 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.