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Resurrection

Spell

Resurrection

Physical

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4 secSelf Only

Physical spell.

Resurrection

How it works

Resurrection is built from 2 client effects, applied in this order:

  1. Effect 1 is Heal to Max Health (effect type 67). Its base value is 1. Its area radius is 50000 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 133. Its base value is 100. Its area radius is 50000 yards.

What it does

Resurrection is a spell with a 4 sec cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it heals to full health in a 50000 yard radius and applies an aura in a 50000 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast time4 sec
DurationInfinite
Effect #1Heal to Max Health (67)
Value: 1
Radius: 50000 yards
Effect #2Apply Aura (6)
Aura type id 133
Value: 100
Radius: 50000 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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