How it works
Resurrection is built from 2 client effects, applied in this order:
- Effect 1 is Heal to Max Health (effect type 67). Its base value is 1. Its area radius is 50000 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 133. Its base value is 100. Its area radius is 50000 yards.
What it does
Resurrection is a spell with a 4 sec cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it heals to full health in a 50000 yard radius and applies an aura in a 50000 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | 4 sec |
| Duration | Infinite |
| Effect #1 | Heal to Max Health (67) Value: 1 Radius: 50000 yards |
| Effect #2 | Apply Aura (6) Aura type id 133 Value: 100 Radius: 50000 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.