Tooltip
Creates an area of ruinous earth, inflicting 13.6291 Nature damage every 1 sec. to units caught within the area of effect and slowing their movement speed by 30%.
How it works
Its aura procs every time its trigger condition is met.
Ruin is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 13.6291 per tick. It ticks every 1 sec, 604800 times over the full 168 hr (8.24288e+06 base in total).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -30.
What it does
Ruin is a Nature spell with an instant cast, no range (it targets the caster) and effects that last 168 hr. When cast it applies an aura every 1 sec and applies an aura. It stacks up to 3 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 168 hr |
| Proc chance | Always |
| Max stacks | 3 |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 13.6291 Period: every 1 sec |
| Effect #2 | Apply Aura (6) Aura type id 33 Value: -30 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.