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Ruin

Spell

Ruin

Nature

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Instant castSelf Only

Creates an area of ruinous earth, inflicting 4.08874 Nature damage every 1 sec.

Ruin

Tooltip

Creates an area of ruinous earth, inflicting 4.08874 Nature damage every 1 sec. to units caught within the area of effect and slowing their movement speed by 30%.

How it works

Its aura procs every time its trigger condition is met.

Ruin is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 4.0887 per tick. It ticks every 1 sec, 604800 times over the full 168 hr (2.47285e+06 base in total).
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -30.

What it does

Ruin is a Nature spell with an instant cast, no range (it targets the caster) and effects that last 168 hr. When cast it applies an aura every 1 sec and applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast timeInstant
Duration168 hr
Proc chanceAlways
Max stacks1
Effect #1Apply Aura (6)
Aura type id 3
Value: 4.0887
Period: every 1 sec
Effect #2Apply Aura (6)
Aura type id 33
Value: -30

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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