How it works
It does not trigger the global cooldown, so it can be used between other casts.
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 400. Its area radius is 3 yards.
What it does
Rupture is a Shadow spell with a 2 sec cast, a range of 50 yards and a 3 sec cooldown. When cast it deals a percentage of weapon damage (base value 400) in a 3 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 50 yards (Extended Range) |
| Cast time | 2 sec |
| Cooldown | 3 sec |
| Global cooldown | None |
| Effect #1 | Weapon % Damage (31) Value: 400 Radius: 3 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.