How it works
It does not trigger the global cooldown, so it can be used between other casts.
- Effect 1 is School Damage (effect type 2). Its base value is 60. Its area radius is 3 yards. It triggers Anima Infusion.
What it does
Rupture is a Shadow spell with a 2 sec cast, a range of 50 yards and a 3 sec cooldown. When cast it deals Shadow damage (base value 60) in a 3 yard radius. It also casts Anima Infusion.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 50 yards (Extended Range) |
| Cast time | 2 sec |
| Cooldown | 3 sec |
| Global cooldown | None |
| Effect #1 | School Damage (2) Value: 60 Radius: 3 yards Trigger spell: Anima Infusion |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.