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Rupture

Spell

Rupture

Physical

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Instant cast3 sec cooldownCombat Range

Physical spell.

Rupture

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Rupture is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 5.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 3 per tick. It applies the bleeding mechanic. It ticks every 2 sec, 3 times over the full 6 sec (9 base in total).

What it does

Rupture is a Physical spell with an instant cast, a range of 5 yards, a 3 sec cooldown and effects that last 6 sec. When cast it deals Physical damage (base value 5) and applies an aura with the bleeding mechanic every 2 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range5 yards (Combat Range)
Cast timeInstant
Cooldown3 sec
Global cooldownNone
Duration6 sec
Effect #1School Damage (2)
Value: 5
Effect #2Apply Aura (6)
Aura type id 3
Value: 3
Mechanic: Bleeding
Period: every 2 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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