How it works
It does not trigger the global cooldown, so it can be used between other casts.
Rupture is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 5.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 3 per tick. It applies the bleeding mechanic. It ticks every 2 sec, 3 times over the full 6 sec (9 base in total).
What it does
Rupture is a Physical spell with an instant cast, a range of 5 yards, a 3 sec cooldown and effects that last 6 sec. When cast it deals Physical damage (base value 5) and applies an aura with the bleeding mechanic every 2 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Cooldown | 3 sec |
| Global cooldown | None |
| Duration | 6 sec |
| Effect #1 | School Damage (2) Value: 5 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 3 Mechanic: Bleeding Period: every 2 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.