Tooltip
The construct activates its self-destruct feature, exploding for Fire damage.
How it works
Self-Destruct is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 1000. Its area radius is 10 yards.
- Effect 2 is Instakill (effect type 1).
What it does
Self-Destruct is a Fire spell with a 5 sec cast and no range (it targets the caster). When cast it deals Fire damage (base value 1000) in a 10 yard radius and kills the target outright.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | Self Only |
| Cast time | 5 sec |
| Effect #1 | School Damage (2) Value: 1000 Radius: 10 yards |
| Effect #2 | Instakill (1) |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.