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Self-Destruct

Spell

Self-Destruct

Shadow

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10 secAnywhere - Unlimited

Upon reaching 100 energy, self-destruction protocol is initiated.

Self-Destruct

Tooltip

Upon reaching 100 energy, self-destruction protocol is initiated.

After 10 sec, the automaton detonates inflicting 330 Shadow damage to all players and increasing their damage taken by 250% for 5 min.

How it works

Self-Destruct is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 330. Its area radius is 600 yards.
  2. Effect 2 is Instakill (effect type 1). Its base value is 10.

What it does

Self-Destruct is a Shadow spell with a 10 sec cast and an unlimited range. When cast it deals Shadow damage (base value 330) in a 600 yard radius and kills the target outright.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
Range50000 yards (Anywhere - Unlimited)
Cast time10 sec
Effect #1School Damage (2)
Value: 330
Radius: 600 yards
Effect #2Instakill (1)
Value: 10

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Self-Destruct appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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