Tooltip
Upon reaching 100 energy, self-destruction protocol is initiated.
After 10 sec, the automaton detonates inflicting 330 Shadow damage to all players and increasing their damage taken by 250% for 5 min.
How it works
Self-Destruct is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 330. Its area radius is 600 yards.
- Effect 2 is Instakill (effect type 1). Its base value is 10.
What it does
Self-Destruct is a Shadow spell with a 10 sec cast and an unlimited range. When cast it deals Shadow damage (base value 330) in a 600 yard radius and kills the target outright.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | 10 sec |
| Effect #1 | School Damage (2) Value: 330 Radius: 600 yards |
| Effect #2 | Instakill (1) Value: 10 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Self-Destruct appears in: 1 boss encounter.
Boss encounters
- Nexus-King Salhadaar in Manaforge Omega
Journal section: Intermission One: Nexus Descent > Nexus-King Salhadaar > Rally the Shadowguard > Manaforged Titan
Encounter creatures: Nexus-King Salhadaar, The Royal Voidwing, Manaforged Titan, Shadowguard ReaperRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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