Tooltip
Self-Destructs upon reaching 0 energy, inflicting 75 Nature damage to enemies.
How it works
Self-Destruct is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 75. Its area radius is 6 yards.
- Effect 2 is Trigger Spell (effect type 64). It triggers Suicide, No Blood, No Logging.
What it does
Self-Destruct is a Nature spell with a 3.5 sec cast and no range (it targets the caster). When cast it deals Nature damage (base value 75) in a 6 yard radius. It also casts Suicide, No Blood, No Logging.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | 3.5 sec |
| Effect #1 | School Damage (2) Value: 75 Radius: 6 yards |
| Effect #2 | Trigger Spell (64) Misc value: 250 Trigger spell: Suicide, No Blood, No Logging |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Self-Destruct appears in: 1 boss encounter.
Boss encounters
- HK-8 Aerial Oppression Unit in Operation: Mechagon
Journal section: Stage One: Fire at Will! > Reinforcement Relay > Walkie Shockie X1
Encounter creatures: HK-8 Aerial Oppression UnitDungeon boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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