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Self-Destruct

Spell

Self-Destruct

Nature

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3.5 secSelf Only

Self-Destructs upon reaching 0 energy, inflicting 75 Nature damage to enemies.

Self-Destruct

Tooltip

Self-Destructs upon reaching 0 energy, inflicting 75 Nature damage to enemies.

How it works

Self-Destruct is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 75. Its area radius is 6 yards.
  2. Effect 2 is Trigger Spell (effect type 64). It triggers Suicide, No Blood, No Logging.

What it does

Self-Destruct is a Nature spell with a 3.5 sec cast and no range (it targets the caster). When cast it deals Nature damage (base value 75) in a 6 yard radius. It also casts Suicide, No Blood, No Logging.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast time3.5 sec
Effect #1School Damage (2)
Value: 75
Radius: 6 yards
Effect #2Trigger Spell (64)
Misc value: 250
Trigger spell: Suicide, No Blood, No Logging

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Self-Destruct appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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