Spell
Serpent Sting
Nature
Fire a poison-tipped arrow at an enemy, dealing (24.7% of Attack Power) Nature damage instantly and an additional (73.7% of Attack Power) damage over 9 sec.
Tooltip
Fire a poison-tipped arrow at an enemy, dealing (24.7% of Attack Power) Nature damage instantly and an additional (73.7% of Attack Power) damage over 9 sec. [DNT]
How it works
Each cast of Serpent Sting costs 15 Focus. Casting it triggers a 1.5 sec global cooldown. Its dispel type is client id 4. Its aura procs every time its trigger condition is met.
Serpent Sting is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). It scales with 0.2466 times attack power.
- Effect 2 is Dummy (effect type 3).
- Effect 3 is Apply Aura (effect type 6). It applies aura type 3. It scales with 0.2457 times attack power. It ticks every 3 sec, 3 times over the full 9 sec.
What it does
Serpent Sting is a Nature spell with an instant cast, a range of 40 yards and effects that last 9 sec. When cast it deals Nature damage and applies an aura every 3 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Cost | 15 Focus |
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 9 sec |
| Dispel type | Dispel type id 4 |
| Proc chance | Always |
| Effect #1 | School Damage (2) Attack power coefficient: 0.2466 |
| Effect #2 | Dummy (3) |
| Effect #3 | Apply Aura (6) Aura type id 3 Attack power coefficient: 0.2457 Period: every 3 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.