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Serpent Sting

Spell

Serpent Sting

Nature

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Hunter

Instant castLong Range

Fire a poison-tipped arrow at an enemy, dealing (24.7% of Attack Power) Nature damage instantly and an additional (73.7% of Attack Power) damage over 9 sec.

Serpent Sting

Tooltip

Fire a poison-tipped arrow at an enemy, dealing (24.7% of Attack Power) Nature damage instantly and an additional (73.7% of Attack Power) damage over 9 sec. [DNT]

How it works

Each cast of Serpent Sting costs 15 Focus. Casting it triggers a 1.5 sec global cooldown. Its dispel type is client id 4. Its aura procs every time its trigger condition is met.

Serpent Sting is built from 3 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). It scales with 0.2466 times attack power.
  2. Effect 2 is Dummy (effect type 3).
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 3. It scales with 0.2457 times attack power. It ticks every 3 sec, 3 times over the full 9 sec.

What it does

Serpent Sting is a Nature spell with an instant cast, a range of 40 yards and effects that last 9 sec. When cast it deals Nature damage and applies an aura every 3 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Cost15 Focus
Range40 yards (Long Range)
Cast timeInstant
Global cooldown1.5 sec
GCD categoryCategory id 133
Duration9 sec
Dispel typeDispel type id 4
Proc chanceAlways
Effect #1School Damage (2)
Attack power coefficient: 0.2466
Effect #2Dummy (3)
Effect #3Apply Aura (6)
Aura type id 3
Attack power coefficient: 0.2457
Period: every 3 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

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