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Serpent Sting

Spell

Serpent Sting

Nature

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Instant cast7 sec cooldownLong Range

Fire a poison-tipped arrow at an enemy, dealing 0.6 Nature damage instantly and an additional 2.4 damage over 12 sec.

Serpent Sting

Tooltip

Fire a poison-tipped arrow at an enemy, dealing 0.6 Nature damage instantly and an additional 2.4 damage over 12 sec.

How it works

Casting it triggers a 1.5 sec global cooldown. Its dispel type is client id 4.

Serpent Sting is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 0.6.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 0.6 per tick. It ticks every 3 sec, 4 times over the full 12 sec (2.4 base in total).

What it does

Serpent Sting is a Nature spell with an instant cast, a range of 40 yards, a 7 sec cooldown and effects that last 12 sec. When cast it deals Nature damage (base value 0.6) and applies an aura every 3 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range40 yards (Long Range)
Cast timeInstant
Cooldown7 sec
Global cooldown1.5 sec
GCD categoryCategory id 133
Duration12 sec
Dispel typeDispel type id 4
Effect #1School Damage (2)
Value: 0.6
Chain targets: 1
Effect #2Apply Aura (6)
Aura type id 3
Value: 0.6
Period: every 3 sec
Chain targets: 1

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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