Spell
Serpent Sting
Nature
Fire a poison-tipped arrow at an enemy, dealing (20.3% of Attack Power) Nature damage instantly and an additional (95% of Attack Power) damage over 12 sec.
Tooltip
Fire a poison-tipped arrow at an enemy, dealing (20.3% of Attack Power) Nature damage instantly and an additional (95% of Attack Power) damage over 12 sec.
How it works
Casting it triggers a 1.5 sec global cooldown. Its dispel type is client id 4.
Serpent Sting is built from 4 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). It scales with 0.2031 times attack power.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. It scales with 0.2375 times attack power. It ticks every 3 sec, 4 times over the full 12 sec.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 381.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 24. Its base value is 5 per tick. It ticks every 3 sec, 4 times over the full 12 sec (20 base in total).
What it does
Serpent Sting is a Nature spell with an instant cast, a range of 40 yards and effects that last 12 sec. When cast it deals Nature damage, applies an aura every 3 sec and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 12 sec |
| Dispel type | Dispel type id 4 |
| Effect #1 | School Damage (2) Attack power coefficient: 0.2031 Chain targets: 1 |
| Effect #2 | Apply Aura (6) Aura type id 3 Attack power coefficient: 0.2375 Period: every 3 sec Chain targets: 1 |
| Effect #3 | Apply Aura (6) Aura type id 381 |
| Effect #4 | Apply Aura (6) Aura type id 24 Value: 5 Misc value: 2 Period: every 3 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.