Tooltip
Fire a shot that poisons your target, causing them to take 1 Nature damage instantly and an additional 4 Nature damage over 12 sec.
How it works
Each cast of Serpent Sting costs 10 Energy. Casting it triggers a 1.5 sec global cooldown. Its dispel type is client id 4.
Serpent Sting is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 1.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 1 per tick. It ticks every 3 sec, 4 times over the full 12 sec (4 base in total).
What it does
Serpent Sting is a Nature spell with an instant cast, a range of 40 yards, a 10 sec cooldown and effects that last 12 sec. When cast it deals Nature damage (base value 1) and applies an aura every 3 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Cost | 10 Energy |
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Cooldown | 10 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 12 sec |
| Dispel type | Dispel type id 4 |
| Effect #1 | School Damage (2) Value: 1 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 1 Period: every 3 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.