How it works
Shatter is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 25. Its area radius is 3 yards.
- Effect 2 is Instakill (effect type 1).
- Effect 3 is Dummy (effect type 3). Its base value is 6.
What it does
Shatter is a Shadow spell with a 6 sec cast and no range (it targets the caster). When cast it deals Shadow damage (base value 25) in a 3 yard radius and kills the target outright.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | Self Only |
| Cast time | 6 sec |
| Effect #1 | School Damage (2) Value: 25 Radius: 3 yards |
| Effect #2 | Instakill (1) |
| Effect #3 | Dummy (3) Value: 6 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.