Tooltip
The Guardian smashes their target, inflicting 100 Physical damage and increases Physical damage taken by 100% for 40 sec.
How it works
Its aura procs every time its trigger condition is met.
Shatter is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 100.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 87. Its base value is 100.
What it does
Shatter is a Physical spell with an instant cast, a range of 300 yards and effects that last 40 sec. When cast it deals Physical damage (base value 100) and applies an aura. It stacks up to 99 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 300 yards (Three Hundred Yards) |
| Cast time | Instant |
| Duration | 40 sec |
| Proc chance | Always |
| Max stacks | 99 |
| Effect #1 | School Damage (2) Value: 100 |
| Effect #2 | Apply Aura (6) Aura type id 87 Value: 100 Misc value: 1 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.