Tooltip
Halondrus shatters a gleaming sphere that knocks all players away from its location.
Inflicts 140 Cosmic damage to players of the sphere and 15 Cosmic damage to all other players.
How it works
Shatter is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 140. Its area radius is 15 yards.
- Effect 2 is School Damage (effect type 2). Its base value is 15. Its area radius is 300 yards.
- Effect 3 is Knock Back (effect type 98). Its base value is 120. Its area radius is 1000 yards.
What it does
Shatter is a Holy, Nature, Shadow and Arcane spell with a 6 sec cast and no range (it targets the caster). When cast it deals Holy, Nature, Shadow and Arcane damage (base value 140) in a 15 yard radius, deals Holy, Nature, Shadow and Arcane damage (base value 15) in a 300 yard radius and has a Knock Back effect in a 1000 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy, Nature, Shadow, Arcane |
|---|---|
| Range | Self Only |
| Cast time | 6 sec |
| Effect #1 | School Damage (2) Value: 140 Radius: 15 yards |
| Effect #2 | School Damage (2) Value: 15 Radius: 300 yards |
| Effect #3 | Knock Back (98) Value: 120 Misc value: 280 Radius: 1000 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Shatter appears in: 1 boss encounter.
Boss encounters
- Halondrus the Reclaimer in Sepulcher of the First Ones
Journal section: Stage Two: The Shimmering Cliffs
Encounter creatures: HalondrusRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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