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Shatter

Spell

Shatter

HolyNatureShadowArcane

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6 secSelf Only

Halondrus shatters a gleaming sphere that knocks all players away from its location.

Shatter

Tooltip

Halondrus shatters a gleaming sphere that knocks all players away from its location.

Inflicts 140 Cosmic damage to players of the sphere and 15 Cosmic damage to all other players.

How it works

Shatter is built from 3 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 140. Its area radius is 15 yards.
  2. Effect 2 is School Damage (effect type 2). Its base value is 15. Its area radius is 300 yards.
  3. Effect 3 is Knock Back (effect type 98). Its base value is 120. Its area radius is 1000 yards.

What it does

Shatter is a Holy, Nature, Shadow and Arcane spell with a 6 sec cast and no range (it targets the caster). When cast it deals Holy, Nature, Shadow and Arcane damage (base value 140) in a 15 yard radius, deals Holy, Nature, Shadow and Arcane damage (base value 15) in a 300 yard radius and has a Knock Back effect in a 1000 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolHoly, Nature, Shadow, Arcane
RangeSelf Only
Cast time6 sec
Effect #1School Damage (2)
Value: 140
Radius: 15 yards
Effect #2School Damage (2)
Value: 15
Radius: 300 yards
Effect #3Knock Back (98)
Value: 120
Misc value: 280
Radius: 1000 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Shatter appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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