Tooltip
At 80%, 60%, and 30% health remaining a piece of the armor restraining the Remnant of Ner'zhul is destroyed, unleashing a wave of energy that inflicts 40 Shadow damage to all players.
How it works
Shatter is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 36.
- Effect 2 is School Damage (effect type 2). Its base value is 40. Its area radius is 300 yards.
What it does
Shatter is a Shadow spell with a 2.6 sec cast, a range of 100 yards and an effect that lasts until cancelled. When cast it applies an aura and deals Shadow damage (base value 40) in a 300 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | 2.6 sec |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 36 Misc value: 2 |
| Effect #2 | School Damage (2) Value: 40 Radius: 300 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Shatter appears in: 1 boss encounter.
Boss encounters
- Remnant of Ner'zhul in Sanctum of Domination
Encounter creatures: Orb of Torment, Rattlecage of Agony, Malicious Gauntlets, Helm of SufferingRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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