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Shatter

Spell

Shatter

Shadow

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2.6 secVision Range (AOI)

At 80%, 60%, and 30% health remaining a piece of the armor restraining the Remnant of Ner'zhul is destroyed, unleashing a wave of energy that inflicts 40 Shadow damage to all players.

Shatter

Tooltip

At 80%, 60%, and 30% health remaining a piece of the armor restraining the Remnant of Ner'zhul is destroyed, unleashing a wave of energy that inflicts 40 Shadow damage to all players.

How it works

Shatter is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 36.
  2. Effect 2 is School Damage (effect type 2). Its base value is 40. Its area radius is 300 yards.

What it does

Shatter is a Shadow spell with a 2.6 sec cast, a range of 100 yards and an effect that lasts until cancelled. When cast it applies an aura and deals Shadow damage (base value 40) in a 300 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
Range100 yards (Vision Range (AOI))
Cast time2.6 sec
DurationInfinite
Effect #1Apply Aura (6)
Aura type id 36
Misc value: 2
Effect #2School Damage (2)
Value: 40
Radius: 300 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Shatter appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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