Tooltip
Zancha slams the ground, inflicting 50 Physical and destroying any spore pods in front of him.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Shockwave is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 50. Its area radius is 16 yards.
- Effect 2 is Dummy (effect type 3). Its area radius is 16 yards.
What it does
Shockwave is a Physical spell with a 2.2 sec cast, no range (it targets the caster) and a 3 sec cooldown. When cast it deals Physical damage (base value 50) in a 16 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | 2.2 sec |
| Cooldown | 3 sec |
| Global cooldown | None |
| Effect #1 | School Damage (2) Value: 50 Radius: 16 yards |
| Effect #2 | Dummy (3) Radius: 16 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Shockwave appears in: 1 boss encounter.
Boss encounters
- Sporecaller Zancha in The Underrot
Encounter creatures: Sporecaller ZanchaDungeon boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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