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Shockwave

Spell

Shockwave

Physical

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2.2 sec3 sec cooldownSelf Only

Zancha slams the ground, inflicting 50 Physical and destroying any spore pods in front of him.

Shockwave

Tooltip

Zancha slams the ground, inflicting 50 Physical and destroying any spore pods in front of him.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Shockwave is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 50. Its area radius is 16 yards.
  2. Effect 2 is Dummy (effect type 3). Its area radius is 16 yards.

What it does

Shockwave is a Physical spell with a 2.2 sec cast, no range (it targets the caster) and a 3 sec cooldown. When cast it deals Physical damage (base value 50) in a 16 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast time2.2 sec
Cooldown3 sec
Global cooldownNone
Effect #1School Damage (2)
Value: 50
Radius: 16 yards
Effect #2Dummy (3)
Radius: 16 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Shockwave appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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