Tooltip
Sends a shockwave in a targeted direction, inflicting 335.854 Nature damage and knocking back enemies of each impact.
How it works
Shockwave is built from 13 client effects, applied in this order:
- Effect 1 is Trigger Spell (effect type 64). Its base value is 1. It triggers Shockwave.
- Effect 2 is Trigger Spell (effect type 64). Its base value is 1. It triggers Shockwave.
- Effect 3 is Trigger Spell (effect type 64). Its base value is 1. It triggers Shockwave.
- Effect 4 is Trigger Spell (effect type 64). Its base value is 2. It triggers Shockwave.
- Effect 5 is Trigger Spell (effect type 64). Its base value is 2. It triggers Shockwave.
- Effect 6 is Trigger Spell (effect type 64). Its base value is 2. It triggers Shockwave.
- Effect 7 is Trigger Spell (effect type 64). Its base value is 2. It triggers Shockwave.
- Effect 8 is Trigger Spell (effect type 64). Its base value is 3. It triggers Shockwave.
- Effect 9 is Trigger Spell (effect type 64). Its base value is 3. It triggers Shockwave.
- Effect 10 is Trigger Spell (effect type 64). Its base value is 3. It triggers Shockwave.
- Effect 11 is Trigger Spell (effect type 64). Its base value is 3. It triggers Shockwave.
- Effect 12 is Trigger Spell (effect type 64). Its base value is 3. It triggers Shockwave.
- Effect 13 is Trigger Spell (effect type 64). Its base value is 3. It triggers Shockwave.
What it does
Shockwave is a Nature spell with a 2 sec cast and a range of 100 yards. It also casts Shockwave (record #234804), Shockwave (record #229018), Shockwave (record #229020) and Shockwave (record #229021).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | 2 sec |
| Effect #1 | Trigger Spell (64) Value: 1 Trigger spell: Shockwave |
| Effect #2 | Trigger Spell (64) Value: 1 Trigger spell: Shockwave |
| Effect #3 | Trigger Spell (64) Value: 1 Trigger spell: Shockwave |
| Effect #4 | Trigger Spell (64) Value: 2 Trigger spell: Shockwave |
| Effect #5 | Trigger Spell (64) Value: 2 Trigger spell: Shockwave |
| Effect #6 | Trigger Spell (64) Value: 2 Trigger spell: Shockwave |
| Effect #7 | Trigger Spell (64) Value: 2 Trigger spell: Shockwave |
| Effect #8 | Trigger Spell (64) Value: 3 Trigger spell: Shockwave |
| Effect #9 | Trigger Spell (64) Value: 3 Trigger spell: Shockwave |
| Effect #10 | Trigger Spell (64) Value: 3 Trigger spell: Shockwave |
| Effect #11 | Trigger Spell (64) Value: 3 Trigger spell: Shockwave |
| Effect #12 | Trigger Spell (64) Value: 3 Trigger spell: Shockwave |
| Effect #13 | Trigger Spell (64) Value: 3 Trigger spell: Shockwave |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.