Tooltip
Grommash slams Gorehowl into the ground multiple times in quick succession, inflicting 30 Nature damage in a frontal cone.
How it works
Its aura procs every time its trigger condition is met.
Shockwave is built from 3 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3).
- Effect 2 is School Damage (effect type 2). Its base value is 30. Its area radius is 100 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 4.
What it does
Shockwave is a Nature spell with a 3 sec cast, a range of 100 yards and effects that last 5 sec. When cast it deals Nature damage (base value 30) in a 100 yard radius and applies an aura. It stacks up to 2 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | 3 sec |
| Duration | 5 sec |
| Proc chance | Always |
| Max stacks | 2 |
| Effect #1 | Dummy (3) |
| Effect #2 | School Damage (2) Value: 30 Radius: 100 yards |
| Effect #3 | Apply Aura (6) Aura type id 4 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Shockwave appears in: 1 spell that casts it.
Spells that cast it
- ShockwaveTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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