Boss
Anvilrage Medic
General Angerforge - Blackrock Depths
Anvilrage Medic is a boss of the General Angerforge encounter in Blackrock Depths.
Found In
Encounter Facts
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Model
Background
Abilities & Strategy
What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.
Abilities & Strategy
Overview
General Angerforge commands an army within the Lyceum in defense of the Imperial Throne. Players will need to overcome an array of firepower in order to reach the general. Harbingers of Flame channel World In Flames, wreathing all players within the Lyceum in intensifying Fire damage. The Harbingers of Flame cannot be damage until the Shadowforge Braziers are lit using the Shadowforge Torches carried by the Shadowforge Flame Keepers. After both Shadowforge Braziers are lit, the burning barriers protecting General Angerforge will fall, opening the general up to attack directly.
Tanks
- The Commanding Aura of General Angerforge and Anvilrage Officers drastically increases the combat prowess of nearby Dark Iron.
- General Angerforge and Anvilrage Officers cast Shatter Armor. It will not be removed until the end of the encounter.
- Your allies will need to be protected from many different Dark Iron soldiers in order to succeed.
Damage Dealers
- Anvilrage Medics will attempt to Heal their allies.
- Anvilrage Rogues Fixate a player until death.
- Anvilrage Sappers will Detonate upon reaching a player, inflicting high Physical damage.
- General Angerforge's Fireburst Grenade can be avoided by taking cover behind a column.
Healers
- World In Flames will continue to deal increasing Fire damage. Defeating a Harbinger of Flames will slow incoming damage.
- Anvilrage Rogues Fixate a player until death.
- Anvilrage Sappers will Detonate upon reaching a player, inflicting high Physical damage.
- The pillars within the Lyceum can be used to avoid Firing Lines and Fireburst Grenade, but will also make it challenging to heal players who move on their own.
General Angerforge
Commanding Aura
Spell details
Shatter Armor
Spell details
Dark Iron Bombs
Spell details
Fireburst Grenade
Spell details
Deploy Mole Machine
Spell detailsHarbinger of Flames
World in Flames
Spell detailsShadowforge Flame Keeper
Keeper's Flame
Spell details
Rings of Fire
Spell detailsAnvilrage Officer
Commanding Aura
Spell details
Shatter Armor
Spell detailsAnvilrage Medic
Heal
Spell details
Mind Blast
Spell detailsAnvilrage Soldier
Anvilrage Rogue
Stealth
Spell details
Sinister Strike
Spell details
Crippling Poison
Spell details
Shadowstep
Spell details
Fixate
Spell detailsAnvilrage Sapper
Detonate
Spell detailsAnvilrage Artillerist
Artillery Barrage
Spell details
Mortar
Spell detailsAnvilrage Dragoon
Firing Line
Spell detailsAbility Spells
Every ability the Adventure Guide lists for this encounter, with its spell's school, cast time and duration and the description the game gives it.
Commanding Aura
Physical · Instant
Increases the damage of allies within 20 yards by 50%, reduces damage taken by 50%, and grants immunity to interrupts.
Shatter Armor
Physical · 2 sec cast
Shatters a player's armor, inflicting Physical damage and increasing Physical damage taken by 5% until the end of the encounter.
Fireburst Grenade
Fire · 4 sec cast
General Angerforge tosses a grenade into the air that explodes inflicting Fire damage to all players that are not hiding behind cover.
Deploy Mole Machine
Physical · Instant
Deploys a soldier to attack the players. Players standing on the Mole Machine's arrival point suffer Physical damage and are knocked back.
World in Flames
Fire · Instant
The Harbingers of Flame wreathe the Lyceum in intensifying flames, inflicting Fire damage every 10 sec. This damage is increased by 10% every 20 sec until players are incinerated. Harbingers of Flame are immune to damage until a Shadowforge Torch consumes their fiery essence.
Keeper's Flame
Fire · 1 sec cast · Lasts 15 sec
Rings of Fire
Fire · 3 sec cast · Lasts 7.5 sec
Summons expanding rings of fire around the caster inflicting Fire damage to players in the area when they erupt.
Mind Blast
Shadow · 3 sec cast
Stealth
Physical · Instant
Conceals the caster from sight. This effect is removed when entering combat.
Sinister Strike
Physical · 1 sec cast · Lasts 1 min
Inflicts Physical damage to a player. The duration of the caster's next increases by 1 sec.
Crippling Poison
Physical · 1 sec cast · Lasts 5 sec
Detonate
Physical · Instant
Anvilrage Sappers denote when they reach a player, inflicting Physical damage to players.
Artillery Barrage
Physical · Instant
Anvilrage Artillerists unleash a barrage of artillery fire every 4 sec, inflicting Physical damage to enemies in the area.
Mortar
Physical · 1.5 sec cast
Fires a mortar at a player, inflicting Physical damage to players in the area.
Firing Line
Physical · Instant
Anvilrage Dragoons fire in coordinated volleys. Each shot inflicts Physical damage and knocks players back.
Drops
Loot the dungeon journal lists for this encounter in Blackrock Depths.
What is shown is the loot the game's own dungeon journal lists for this encounter.
Adventure Guide Entry
The in-game Adventure Guide text for the General Angerforge encounter in Blackrock Depths.
Through a lifetime of study, General Angerforge has become an expert on dwarven military history and tactics. He recently incurred Emperor Dagran Thaurissan's fury by writing a scathing treatise on his clan's failures in past conflicts. This political blunder aside, Angerforge is a Dark Iron to his core. He will bleed--and die, if necessary--to protect his people and his emperor.
What Each Drop Is
The General Angerforge encounter lists 13 items in the dungeon journal, item level 584. Equip slots covered: Two-Hand, Legs, Feet, Waist, Ranged, Shoulder, Hands, Trinket, One-Hand and Chest. Every piece binds when picked up, so none of it reaches the Auction House.
- Angerforge's Battle Axe Two-Hand (Two-Handed Axe), item level 584, requires level 22. Bind on Pickup. Stats: Strength, Stamina, Versatility and Critical Strike. A vendor pays 169 gold51 silver for it.
- Anvilrage Dragoon's Trousers Legs (Mail), item level 584, requires level 22. Bind on Pickup. Stats: Agility or Intellect, Stamina, Versatility and Haste. A vendor pays 98 gold20 silver for it.
- Anvilrage Medic's Boots Feet (Cloth), item level 584, requires level 22. Bind on Pickup. Stats: Intellect, Stamina, Versatility and Haste. A vendor pays 70 gold76 silver for it.
- Anvilrage Rogue's Belt of Knives Waist (Leather), item level 584, requires level 20. Bind on Pickup. Stats: Agility or Intellect, Stamina, Mastery and Versatility. A vendor pays 47 gold89 silver for it.
- Dragoon's Volley Gun Ranged (Gun), item level 584, requires level 28. Bind on Pickup. Stats: Stamina, Agility, Critical Strike and Haste. A vendor pays 176 gold64 silver for it.
- Ebonsteel Spaulders Shoulder (Plate), item level 584, requires level 22. Bind on Pickup. Stats: Strength or Intellect, Stamina, Versatility and Haste. A vendor pays 71 gold58 silver for it.
- Flamekeeper's Handwraps Hands (Cloth), item level 584, requires level 20. Bind on Pickup. Stats: Intellect, Stamina, Critical Strike and Versatility. A vendor pays 47 gold71 silver for it.
- Force of Will Trinket, item level 584, requires level 22. Bind on Pickup. Stats: Versatility. A vendor pays 86 gold30 silver for it.
- Guiding Stave of Wisdom Two-Hand (Staff), item level 584, requires level 22. Bind on Pickup. Stats: Intellect and Stamina. A vendor pays 167 gold58 silver for it.
- Lord General's Sword One-Hand (One-Handed Sword), item level 584, requires level 22. Bind on Pickup. Stats: Stamina, Critical Strike and Haste. A vendor pays 136 gold13 silver for it.
- Royal Decorated Armor Chest (Mail), item level 584, requires level 22. Bind on Pickup. Stats: Agility or Intellect, Stamina, Haste and Versatility. A vendor pays 96 gold1 silver for it.
- Sapper's Waistplate Waist (Plate), item level 584, requires level 20. Bind on Pickup. Stats: Strength or Intellect, Stamina, Versatility and Critical Strike. A vendor pays 49 gold56 silver for it.
- Warstrife Leggings Legs (Leather), item level 584, requires level 22. Bind on Pickup. Stats: Agility or Intellect, Stamina, Critical Strike and Versatility. A vendor pays 96 gold36 silver for it.
Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.
Achievements for Defeating It
1 achievement list a victory over Anvilrage Medic among its criteria.