Tooltip
Inflicts 100 Physical damage to all nearby enemies, knocking them back.
How it works
Slam is built from 2 client effects, applied in this order:
- Effect 1 is Knock Back (effect type 98). Its area radius is 10 yards.
- Effect 2 is School Damage (effect type 2). Its base value is 100. Its area radius is 10 yards.
What it does
Slam is a Physical spell with a 1 sec cast and no range (it targets the caster). When cast it has a Knock Back effect in a 10 yard radius and deals Physical damage (base value 100) in a 10 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | 1 sec |
| Effect #1 | Knock Back (98) Radius: 10 yards |
| Effect #2 | School Damage (2) Value: 100 Radius: 10 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.