Tooltip
The caster interrupts its target spell cast and silences them for 3 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Spell Lock is built from 2 client effects, applied in this order:
- Effect 1 is Interrupt Cast (effect type 68).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 27.
What it does
Spell Lock is a Shadow spell with a 3 sec cast, a range of 40 yards, a 4 sec cooldown and effects that last 3 sec. When cast it interrupts spellcasting and applies an aura. The client files the whole spell under the silenced mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 40 yards (Short/Long Range) |
| Cast time | 3 sec |
| Cooldown | 4 sec |
| Global cooldown | None |
| Duration | 3 sec |
| Mechanic | Silenced |
| Effect #1 | Interrupt Cast (68) |
| Effect #2 | Apply Aura (6) Aura type id 27 Misc value: 127 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Build history
this spell Changelog
Added in patch 12.1.0.
Changes between the retail game builds our datamine has recorded, newest first.
- First appeared in the game data (patch 12.1.0)
Comments
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