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Spell Lock

Spell

Spell Lock

Physical

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Instant castLong Range

Physical spell.

Spell Lock

How it works

  1. Effect 1 is Interrupt Cast (effect type 68).

What it does

Spell Lock is a spell with an instant cast, a range of 40 yards and effects that last 6 sec. When cast it interrupts spellcasting. The client files the whole spell under the interrupted mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range40 yards (Long Range)
Cast timeInstant
Duration6 sec
MechanicInterrupted
Effect #1Interrupt Cast (68)

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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