Tooltip
Stepping upon a Stasis Trap causes it to trigger, inflicting 117.549 Fire damage and stunning all players for 8 sec.
How it works
Its dispel type is client id 1.
Stasis Trap is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 117.549. Its area radius is 3 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 12. It applies the stunned mechanic. Its area radius is 5 yards.
What it does
Stasis Trap is a Fire spell with an instant cast, no range (it targets the caster) and effects that last 8 sec. When cast it deals Fire damage (base value 117.549) in a 3 yard radius and applies an aura with the stunned mechanic in a 5 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 8 sec |
| Dispel type | Dispel type id 1 |
| Effect #1 | School Damage (2) Value: 117.549 Radius: 3 yards |
| Effect #2 | Apply Aura (6) Aura type id 12 Mechanic: Stunned Radius: 5 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Stasis Trap appears in: 1 boss encounter.
Boss encounters
- Imonar the Soulhunter in Antorus, the Burning Throne
Journal section: Intermission: On Deadly Ground
Encounter creatures: Imonar the SoulhunterRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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