Tooltip
Torq's suit amplifies the electrical charges generated within 70 yards. Until the next, an electric charge courses through players that enter into range, inflicting 1.5 Nature damage every 1 sec. Additionally, while in range, the charge grows when the target moves and depletes when they are stationary. At max charge, it erupts into a.
How it works
Static Charge is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 226. Its base value is 3 per tick. It ticks every 0.1 sec.
- Effect 2 is Dummy (effect type 3). Its base value is 70.
What it does
Static Charge is a Nature spell with an instant cast, an unlimited range and an effect that lasts until cancelled. When cast it applies an aura every 0.1 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 226 Value: 3 Period: every 0.1 sec |
| Effect #2 | Dummy (3) Value: 70 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Static Charge appears in: 1 boss encounter and 1 spell that casts it.
Boss encounters
- Cauldron of Carnage in Liberation of Undermine
Journal section: Torq the Tempest
Encounter creatures: Torq the Tempest, Flarendo the FuriousRaid boss ability
Spells that cast it
- Static ChargeTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
Read player comments on Static Charge at Wowhead (opens Wowhead in a new tab)