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Static Charge

Spell

Static Charge

Nature

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Instant castAnywhere - Unlimited

Torq's suit amplifies the electrical charges generated within 70 yards.

Static Charge

Tooltip

Torq's suit amplifies the electrical charges generated within 70 yards. Until the next, an electric charge courses through players that enter into range, inflicting 1.5 Nature damage every 1 sec. Additionally, while in range, the charge grows when the target moves and depletes when they are stationary. At max charge, it erupts into a.

How it works

Static Charge is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 226. Its base value is 3 per tick. It ticks every 0.1 sec.
  2. Effect 2 is Dummy (effect type 3). Its base value is 70.

What it does

Static Charge is a Nature spell with an instant cast, an unlimited range and an effect that lasts until cancelled. When cast it applies an aura every 0.1 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
DurationInfinite
Effect #1Apply Aura (6)
Aura type id 226
Value: 3
Period: every 0.1 sec
Effect #2Dummy (3)
Value: 70

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Static Charge appears in: 1 boss encounter and 1 spell that casts it.

Boss encounters

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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