Tooltip
Torq's suit amplifies the electrical charges generated within 70 yards. Until the next, an electric charge courses through players that enter into range, inflicting 1.5 Nature damage every 1 sec. Additionally, while in range, the charge grows when the target moves and depletes when they are stationary. At max charge, it erupts into a.
How it works
Static Charge is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 395.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 346.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 1.5 per tick. It ticks every 1 sec. It triggers Static Charge.
What it does
Static Charge is a Nature spell with an instant cast, an unlimited range and an effect that lasts until cancelled. When cast it applies an aura and applies an aura every 1 sec. It also casts Static Charge (record #474159).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 395 Misc value: 35771 |
| Effect #2 | Apply Aura (6) Aura type id 346 Misc value: 732 |
| Effect #3 | Apply Aura (6) Aura type id 3 Value: 1.5 Period: every 1 sec Trigger spell: Static Charge |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Static Charge appears in: 1 spell that casts it.
Spells that cast it
- Static ChargeTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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