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Static Charge

Spell

Static Charge

Nature

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Instant castAnywhere - Unlimited

Torq's suit amplifies the electrical charges generated within 70 yards.

Static Charge

Tooltip

Torq's suit amplifies the electrical charges generated within 70 yards. Until the next, an electric charge courses through players that enter into range, inflicting 1.5 Nature damage every 1 sec. Additionally, while in range, the charge grows when the target moves and depletes when they are stationary. At max charge, it erupts into a.

How it works

Static Charge is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 395.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 346.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 1.5 per tick. It ticks every 1 sec. It triggers Static Charge.

What it does

Static Charge is a Nature spell with an instant cast, an unlimited range and an effect that lasts until cancelled. When cast it applies an aura and applies an aura every 1 sec. It also casts Static Charge (record #474159).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
DurationInfinite
Effect #1Apply Aura (6)
Aura type id 395
Misc value: 35771
Effect #2Apply Aura (6)
Aura type id 346
Misc value: 732
Effect #3Apply Aura (6)
Aura type id 3
Value: 1.5
Period: every 1 sec
Trigger spell: Static Charge

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Static Charge appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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