How it works
Success is built from 5 client effects, applied in this order:
- Effect 1 is Trigger Spell (effect type 64). It triggers Fade to Black - LAB.
- Effect 2 is Teleport (effect type 252).
- Effect 3 is effect type 170, which the datamine does not name.
- Effect 4 is effect type 167, which the datamine does not name.
- Effect 5 is effect type 164, which the datamine does not name. It triggers Summon Lorash.
What it does
Success is a spell with an instant cast and no range (it targets the caster). When cast it has a Teleport effect. It also casts Fade to Black - LAB and Summon Lorash.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Trigger Spell (64) Trigger spell: Fade to Black - LAB |
| Effect #2 | Teleport (252) |
| Effect #3 | Effect 170 |
| Effect #4 | Effect 167 |
| Effect #5 | Effect 164 Trigger spell: Summon Lorash |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.