Tooltip
A quick beam of solar light burns the enemy for 0.73589 Fire damage and then an additional 1.10383 Fire damage over 12 sec to the primary target and all enemies.
How it works
Casting it triggers a 1.5 sec global cooldown. Its dispel type is client id 1.
Sunfire is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 0.7359.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 0.184 per tick. Its area radius is 5 yards. It ticks every 2 sec, 6 times over the full 12 sec (1.1 base in total).
What it does
Sunfire is a Nature spell with an instant cast, a range of 40 yards and effects that last 12 sec. When cast it deals Nature damage (base value 0.7359) and applies an aura in a 5 yard radius every 2 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 12 sec |
| Dispel type | Dispel type id 1 |
| Effect #1 | School Damage (2) Value: 0.7359 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 0.184 Radius: 5 yards Period: every 2 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.