Spell
Sunfire
Nature
A quick beam of solar light burns the enemy and all enemies for (21.2% of Spell Power) Nature damage and then an additional (165.6% of Spell Power) Nature damage over 18 sec.
Tooltip
A quick beam of solar light burns the enemy and all enemies for (21.2% of Spell Power) Nature damage and then an additional (165.6% of Spell Power) Nature damage over 18 sec.
Generates Astral Power.
How it works
Casting it triggers a 1.5 sec global cooldown. Its dispel type is client id 1.
Sunfire is built from 3 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3).
- Effect 2 is Dummy (effect type 3). Its base value is 1.
- Effect 3 is Energize (effect type 30).
What it does
Sunfire is a Nature spell with an instant cast and a range of 40 yards. When cast it restores a resource.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Dispel type | Dispel type id 1 |
| Effect #1 | Dummy (3) |
| Effect #2 | Dummy (3) Value: 1 |
| Effect #3 | Energize (30) Misc value: 8 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Sunfire appears in: 1 talent and 1 taught spell.
Talents
- Sunfire for Druid (Balance, Feral, Guardian, Restoration)Talent
Taught spells
- Improved SunfireLearned from this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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