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Sunfire

Spell

Sunfire

Nature

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Instant castLong Range

A quick beam of solar light burns the enemy for 1 Nature damage and then an additional 6.6 Nature damage over 12 sec to the primary target and all enemies

Sunfire

Tooltip

A quick beam of solar light burns the enemy for 1 Nature damage and then an additional 6.6 Nature damage over 12 sec to the primary target and all enemies

Generates 3 Astral Power.

How it works

Casting it triggers a 1.5 sec global cooldown. Its dispel type is client id 1.

Sunfire is built from 3 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 1.
  2. Effect 2 is Energize (effect type 30). Its base value is 3.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 1.1 per tick. Its area radius is 8 yards. It ticks every 2 sec, 6 times over the full 12 sec (6.6 base in total).

What it does

Sunfire is a Nature spell with an instant cast, a range of 40 yards and effects that last 12 sec. When cast it deals Nature damage (base value 1), restores a resource (base value 3) and applies an aura in an 8 yard radius every 2 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range40 yards (Long Range)
Cast timeInstant
Global cooldown1.5 sec
GCD categoryCategory id 133
Duration12 sec
Dispel typeDispel type id 1
Effect #1School Damage (2)
Value: 1
Effect #2Energize (30)
Value: 3
Misc value: 3
Effect #3Apply Aura (6)
Aura type id 3
Value: 1.1
Radius: 8 yards
Period: every 2 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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