Tooltip
A quick beam of solar light burns the enemy for 1 Nature damage and then an additional 6.6 Nature damage over 12 sec to the primary target and all enemies
Generates 3 Astral Power.
How it works
Casting it triggers a 1.5 sec global cooldown. Its dispel type is client id 1.
Sunfire is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 1.
- Effect 2 is Energize (effect type 30). Its base value is 3.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 1.1 per tick. Its area radius is 8 yards. It ticks every 2 sec, 6 times over the full 12 sec (6.6 base in total).
What it does
Sunfire is a Nature spell with an instant cast, a range of 40 yards and effects that last 12 sec. When cast it deals Nature damage (base value 1), restores a resource (base value 3) and applies an aura in an 8 yard radius every 2 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 12 sec |
| Dispel type | Dispel type id 1 |
| Effect #1 | School Damage (2) Value: 1 |
| Effect #2 | Energize (30) Value: 3 Misc value: 3 |
| Effect #3 | Apply Aura (6) Aura type id 3 Value: 1.1 Radius: 8 yards Period: every 2 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.