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The Hunt

Spell

The Hunt

FireNatureFrostShadowArcane

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Instant castAnywhere - Unlimited

Velaryn marks a player as her prey, charging towards them and inflicting 300 Chaos damage.

The Hunt

Tooltip

Velaryn marks a player as her prey, charging towards them and inflicting 300 Chaos damage. This effect is reduced for each player standing within the path.

How it works

  1. Effect 1 is School Damage (effect type 2). Its base value is 35. Its area radius is 3 yards. It triggers Weakened Prey.

What it does

The Hunt is a Fire, Nature, Frost, Shadow and Arcane spell with an instant cast and an unlimited range. When cast it deals Fire, Nature, Frost, Shadow and Arcane damage (base value 35) in a 3 yard radius. It also casts Weakened Prey.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFire, Nature, Frost, Shadow, Arcane
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
Effect #1School Damage (2)
Value: 35
Radius: 3 yards
Trigger spell: Weakened Prey

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

The Hunt appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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