Tooltip
Inflicts Fire damage to nearby enemies and Siege damage to nearby structures.
How it works
Throw Dynamite is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 0.2453. Its area radius is 5 yards.
- Effect 2 is effect type 87, which the datamine does not name. Its base value is 2500. Its area radius is 30 yards.
What it does
Throw Dynamite is a Fire spell with an instant cast and a range of 100 yards. When cast it deals Fire damage (base value 0.2453) in a 5 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 0.2453 Radius: 5 yards |
| Effect #2 | Effect 87 Value: 2500 Radius: 30 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Throw Dynamite appears in: 1 spell that casts it.
Spells that cast it
- Throw DynamiteTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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