Tooltip
The caster throws dynamite and triggers a cave in, inflicting 5.89448 Nature damage every 2 sec to anyone in the area.
How it works
Throw Dynamite is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 9.8119. Its area radius is 5 yards.
- Effect 2 is Trigger Missile (effect type 32). It triggers Cave In.
What it does
Throw Dynamite is a Fire spell with a 1 sec cast and a range of 30 yards. When cast it deals Fire damage (base value 9.8119) in a 5 yard radius and launches a missile. It also casts Cave In.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | 1 sec |
| Effect #1 | School Damage (2) Value: 9.8119 Radius: 5 yards |
| Effect #2 | Trigger Missile (32) Trigger spell: Cave In |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.