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Throw Dynamite

Spell

Throw Dynamite

Fire

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1 secMedium Range

The caster throws dynamite and triggers a cave in, inflicting 5.89448 Nature damage every 2 sec to anyone in the area.

Throw Dynamite

Tooltip

The caster throws dynamite and triggers a cave in, inflicting 5.89448 Nature damage every 2 sec to anyone in the area.

How it works

Throw Dynamite is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 9.8119. Its area radius is 5 yards.
  2. Effect 2 is Trigger Missile (effect type 32). It triggers Cave In.

What it does

Throw Dynamite is a Fire spell with a 1 sec cast and a range of 30 yards. When cast it deals Fire damage (base value 9.8119) in a 5 yard radius and launches a missile. It also casts Cave In.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFire
Range30 yards (Medium Range)
Cast time1 sec
Effect #1School Damage (2)
Value: 9.8119
Radius: 5 yards
Effect #2Trigger Missile (32)
Trigger spell: Cave In

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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