How it works
Casting it triggers a 1.5 sec global cooldown.
Throw Dynamite is built from 3 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). Its area radius is 5 yards.
- Effect 2 is School Damage (effect type 2). Its base value is 4. Its area radius is 5 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 12. It applies the stunned mechanic. Its area radius is 5 yards.
What it does
Throw Dynamite is a Fire spell with a 1.5 sec cast, a range of 15 yards, a 5 sec cooldown and effects that last 2 sec. When cast it deals Fire damage (base value 4) in a 5 yard radius and applies an aura with the stunned mechanic in a 5 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 15 yards (Fifteen yards) |
| Cast time | 1.5 sec |
| Cooldown | 5 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 2 sec |
| Effect #1 | Dummy (3) Radius: 5 yards |
| Effect #2 | School Damage (2) Value: 4 Radius: 5 yards |
| Effect #3 | Apply Aura (6) Aura type id 12 Mechanic: Stunned Radius: 5 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.