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Throw Dynamite

Spell

Throw Dynamite

Fire

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1.5 sec5 sec cooldownFifteen yards

Fire spell.

Throw Dynamite

How it works

Casting it triggers a 1.5 sec global cooldown.

Throw Dynamite is built from 3 client effects, applied in this order:

  1. Effect 1 is Dummy (effect type 3). Its area radius is 5 yards.
  2. Effect 2 is School Damage (effect type 2). Its base value is 4. Its area radius is 5 yards.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 12. It applies the stunned mechanic. Its area radius is 5 yards.

What it does

Throw Dynamite is a Fire spell with a 1.5 sec cast, a range of 15 yards, a 5 sec cooldown and effects that last 2 sec. When cast it deals Fire damage (base value 4) in a 5 yard radius and applies an aura with the stunned mechanic in a 5 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFire
Range15 yards (Fifteen yards)
Cast time1.5 sec
Cooldown5 sec
Global cooldown1.5 sec
GCD categoryCategory id 133
Duration2 sec
Effect #1Dummy (3)
Radius: 5 yards
Effect #2School Damage (2)
Value: 4
Radius: 5 yards
Effect #3Apply Aura (6)
Aura type id 12
Mechanic: Stunned
Radius: 5 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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