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Thunder Clap

Spell

Thunder Clap

Physical

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Warrior

Instant cast6 sec cooldownSelf Only

Deals reduced damage beyond 5 targets.

Thunder Clap

Tooltip

Deals reduced damage beyond 5 targets.

Generates.

How it works

Casting it triggers a 1.5 sec global cooldown. Its aura procs every time its trigger condition is met.

Thunder Clap is built from 6 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). It scales with 0.4158 times attack power. Its area radius is 8 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -20. It applies the snared mechanic. Its area radius is 8 yards.
  3. Effect 3 is Dummy (effect type 3). Its base value is 30.
  4. Effect 4 is Energize (effect type 30).
  5. Effect 5 is Dummy (effect type 3). Its base value is 5.
  6. Effect 6 is Apply Aura (effect type 6). It applies aura type 42. It triggers Rend.

What it does

Thunder Clap is a Physical spell with an instant cast, no range (it targets the caster), a 6 sec cooldown and effects that last 10 sec. When cast it deals Physical damage in an 8 yard radius, applies an aura with the snared mechanic in an 8 yard radius, restores a resource and applies an aura. It also casts Rend.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Cooldown6 sec
Global cooldown1.5 sec
GCD categoryCategory id 133
Duration10 sec
Proc chanceAlways
Effect #1School Damage (2)
Attack power coefficient: 0.4158
Radius: 8 yards
Effect #2Apply Aura (6)
Aura type id 33
Value: -20
Mechanic: Snared
Radius: 8 yards
Effect #3Dummy (3)
Value: 30
Effect #4Energize (30)
Misc value: 1
Effect #5Dummy (3)
Value: 5
Effect #6Apply Aura (6)
Aura type id 42
Trigger spell: Rend

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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