Spell
Tremor
Physical
Fire
Surging Totem creates Tremors every 6 sec, dealing (122.4% of Attack Power) Flamestrike damage to enemies within 8 yards.
Tooltip
Surging Totem creates Tremors every 6 sec, dealing (122.4% of Attack Power) Flamestrike damage to enemies within 8 yards. Damage reduced beyond 5 targets.
How it works
Tremor is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). It scales with 1.2238 times attack power. Its area radius is 8 yards.
- Effect 2 is Dummy (effect type 3). Its base value is 5.
What it does
Tremor is a Physical and Fire spell with an instant cast and a range of 40 yards. When cast it deals Physical and Fire damage in an 8 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical, Fire |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Attack power coefficient: 1.2238 Radius: 8 yards |
| Effect #2 | Dummy (3) Value: 5 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.