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Tremor

Spell

Tremor

PhysicalFire

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Shaman

Instant castLong Range

Surging Totem creates Tremors every 6 sec, dealing (122.4% of Attack Power) Flamestrike damage to enemies within 8 yards.

Tremor

Tooltip

Surging Totem creates Tremors every 6 sec, dealing (122.4% of Attack Power) Flamestrike damage to enemies within 8 yards. Damage reduced beyond 5 targets.

How it works

Tremor is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). It scales with 1.2238 times attack power. Its area radius is 8 yards.
  2. Effect 2 is Dummy (effect type 3). Its base value is 5.

What it does

Tremor is a Physical and Fire spell with an instant cast and a range of 40 yards. When cast it deals Physical and Fire damage in an 8 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical, Fire
Range40 yards (Long Range)
Cast timeInstant
Effect #1School Damage (2)
Attack power coefficient: 1.2238
Radius: 8 yards
Effect #2Dummy (3)
Value: 5

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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