Skip to content
Tremor

Spell

Tremor

Nature

Advertisement

3 secSix yards

Nature spell.

Tremor

How it works

Tremor is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 20. Its area radius is 6 yards.
  2. Effect 2 is Knock Back (effect type 98). Its base value is 125. Its area radius is 6 yards.

What it does

Tremor is a Nature spell with a 3 sec cast and a range of 6 yards. When cast it deals Nature damage (base value 20) in a 6 yard radius and has a Knock Back effect in a 6 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range6 yards (Six yards)
Cast time3 sec
Effect #1School Damage (2)
Value: 20
Radius: 6 yards
Effect #2Knock Back (98)
Value: 125
Radius: 6 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

Read player comments on Tremor at Wowhead (opens Wowhead in a new tab)