How it works
Tremor is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 20. Its area radius is 6 yards.
- Effect 2 is Knock Back (effect type 98). Its base value is 125. Its area radius is 6 yards.
What it does
Tremor is a Nature spell with a 3 sec cast and a range of 6 yards. When cast it deals Nature damage (base value 20) in a 6 yard radius and has a Knock Back effect in a 6 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 6 yards (Six yards) |
| Cast time | 3 sec |
| Effect #1 | School Damage (2) Value: 20 Radius: 6 yards |
| Effect #2 | Knock Back (98) Value: 125 Radius: 6 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.