Tooltip
Reduce target's movement and vault away. Generates 45 Energy.
How it works
Each cast of Vengeful Retreat costs 100 Energy. Casting it triggers a 1 sec global cooldown.
Vengeful Retreat is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -70.
- Effect 2 is Energize (effect type 30). Its base value is 45.
- Effect 3 is effect type 144, which the datamine does not name. Its base value is 75. It triggers Eye Beam.
What it does
Vengeful Retreat is a Physical spell with an instant cast, a range of 10 yards and effects that last 4 sec. When cast it applies an aura and restores a resource (base value 45). It also casts Eye Beam.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Cost | 100 Energy |
| Range | 10 yards (Ten yards) |
| Cast time | Instant |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Duration | 4 sec |
| Effect #1 | Apply Aura (6) Aura type id 33 Value: -70 |
| Effect #2 | Energize (30) Value: 45 Misc value: 3 |
| Effect #3 | Effect 144 Value: 75 Misc value: 200 Trigger spell: Eye Beam |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.