Tooltip
The caster blasts all players with venom, inflicting 12 Nature damage immediately with an additional 6 Nature damage every 2 sec for 12 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts. Its dispel type is client id 4. Its aura procs every time its trigger condition is met.
Venom Volley is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 12. Its area radius is 200 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 6 per tick. Its area radius is 200 yards. It ticks every 2 sec, 6 times over the full 12 sec (36 base in total).
What it does
Venom Volley is a Nature spell with a 3.5 sec cast, no range (it targets the caster), a 6 sec cooldown and effects that last 12 sec. When cast it deals Nature damage (base value 12) in a 200 yard radius and applies an aura in a 200 yard radius every 2 sec. It stacks up to 10 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | 3.5 sec |
| Cooldown | 6 sec |
| Global cooldown | None |
| Duration | 12 sec |
| Dispel type | Dispel type id 4 |
| Proc chance | Always |
| Max stacks | 10 |
| Effect #1 | School Damage (2) Value: 12 Radius: 200 yards |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 6 Radius: 200 yards Period: every 2 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.